Mod List
Every mod in FizzleSMP, organized by category. Each one is here for a reason — nothing is filler.
World Generation
Biomes, structures, dimensions, and terrain that make every journey unique.
| Mod | Summary |
|---|---|
| Terralith | 85+ new biomes that blend seamlessly with vanilla |
| Tectonic | Dramatic terrain overhaul — towering cliffs, deep valleys, and natural arches |
| Geophilic | Subtle vanilla biome overhaul with reworked vegetation and terrain features |
| Incendium | Complete Nether overhaul with new biomes, structures, and mobs |
| Nullscape | End dimension overhaul with alien landscapes and new biomes |
| ChoiceTheorem's Overhauled Village | Biome-appropriate village and outpost redesigns |
| YUNG's Better Mineshafts | Dynamic tunnel networks with 13 biome variants |
| YUNG's Better Dungeons | Complete dungeon redesign with varied layouts |
| YUNG's Better Strongholds | Sprawling stronghold overhaul with 15+ room types |
| YUNG's Better Ocean Monuments | Ocean monuments rebuilt with new rooms and challenges |
| YUNG's Better Desert Temples | Desert temples with puzzles, traps, and a pharaoh boss |
| YUNG's Better Jungle Temples | Jungle temples expanded into proper dungeon experiences |
| YUNG's Better Witch Huts | Witch huts with biome-specific variants and expanded interiors |
| YUNG's Better Nether Fortresses | Massive explorable Nether fortresses with bridge networks and underground halls |
| YUNG's Better End Island | Redesigned main End island and dragon fight arena |
| YUNG's Bridges | Natural bridges spanning ravines and rivers |
| YUNG's Extras | Small vanilla-friendly additions (wells, ruins, camps) |
| Moog's Voyager Structures | 130+ vanilla-style structures across the Overworld |
| Moog's End Structures | Explorable structures filling the outer End islands |
| Moog's Nether Structures | Additional Nether structures with loot and enemies |
| Moog's Soaring Structures | Floating sky islands with buildings and dungeons |
| Explorify | Ruins, camps, and small discoveries that reward wandering |
| Philip's Ruins | Ancient ruins scattered throughout the world |
| Tidal Towns | Floating ocean villages built from driftwood |
| Hopo Better Underwater Ruins | Overhauled ocean ruins with larger, more varied designs |
| The Bumblezone | Bee-themed dimension accessed through bee nests |
| Deeper and Darker | Sculk-themed dimension accessed through Ancient Cities |
| Sparse Structures | Controls structure spawn density to prevent overcrowding |
Combat & RPG
Overhauled combat mechanics, class systems, weapons, and boss encounters.
| Mod | Summary |
|---|---|
| Better Combat | Directional swings, combo attacks, and weapon-specific animations |
| Combat Roll | Dodge-roll mechanic with i-frames |
| SwingThrough | Attack through grass, crops, and transparent blocks |
| Critical Strike | Chance-based critical hits with enchantments and visual feedback |
| Wizards | Arcane, Fire, and Frost magic class with spell progression |
| Paladins & Priests | Holy magic classes with healing and protection spells |
| Archers | Ranged combat class with archery skills and custom weapons |
| Rogues & Warriors | Melee martial classes with evasion and heavy-hitting skills |
| Armory | End-game armor sets with 3D models and set bonuses for each RPG class |
| Arsenal | 40+ legendary weapons with passive abilities from boss drops and dungeon chests |
| Gazebos | Village gazebos with Spell Binding Tables for discovering class spell books |
| Illager Invasion | New illager types with expanded raid mechanics and structures |
| Mutant Monsters | Mutant mob variants that serve as roaming mini-bosses |
| Bosses of Mass Destruction | Challenging multi-phase boss encounters designed for groups |
| Tribulation | Difficulty overhaul — mobs scale with playtime, distance, depth, and moon phase |
Gameplay
Core mechanics, technology, farming, building, and content that defines the FizzleSMP experience.
| Mod | Summary |
|---|---|
| Tech Reborn | Industrial tech tree — machines, power generation, ore processing |
| Oritech | Modern tech mod with animated machines, pipes, lasers, and drones |
| Refined Storage | Digital storage networks and autocrafting |
| Simple Conveyor Belts | Spline-based conveyor belts for visual item logistics |
| Farmer's Delight | Cooking and farming expansion with new crops and recipes |
| Chef's Delight | Cook and Chef villager professions with food-related trades |
| Fabric Seasons | Seasonal cycle affecting crop growth, weather, and biome colors |
| Meridian | Enchanting overhaul — five-stat system, themed shelves, 75 new enchantments |
| Mercantile | Villager overhaul — biome names, reputation system, emerald trade cycling |
| Prosperity | Loot overhaul — per-player instanced loot and distance-based scaling |
| Better Loot | Overhauled vanilla loot tables with more rewarding drops |
| Chipped | Thousands of decorative block variants via specialized workbenches |
| Handcrafted | Furniture and decoration — chairs, tables, couches, shelves, lamps |
| HT's TreeChop | Gradual tree chopping with realistic falling |
| Kibe | Utility items — entangled chests, elevators, vacuum hoppers, spikes |
| Steve's Realistic Sleep | Sleeping speeds up time instead of skipping — scales with player count |
| Creeper Overhaul | Biome-specific creeper variants with unique textures and behaviors |
| Critters and Companions | Ambient creatures and tameable companions — ferrets, otters, red pandas |
| Friends & Foes | Outvoted Minecraft mob vote mobs — Copper Golem, Moobloom, Iceologer |
Protection & Security
Land claims and server protection.
| Mod | Summary |
|---|---|
| Open Parties and Claims | Chunk claiming and player parties with Xaero's Minimap integration |
Utility & QoL
Minimap, HUD, inventory management, and quality-of-life improvements.
| Mod | Summary |
|---|---|
| Xaero's Minimap | In-game minimap with waypoint markers |
| Xaero's World Map | Full-screen world map companion |
| EMI | Recipe and item viewer for browsing all modded recipes and usages |
| Jade | Block/entity tooltip showing what you're looking at |
| Waystones | Fast-travel network via discoverable and craftable waypoints |
| Iron Chests | Upgradeable chests with increasing storage capacity |
| Inventory Profiles Next | Inventory sorting, auto-refill, and slot locking |
| Explorer's Compass | Locate any structure including modded structures |
| Nature's Compass | Locate any biome including modded biomes |
| AppleSkin | Food value and saturation visualization |
| Colorful Hearts | Color-coded hearts replacing multiple heart rows |
| Iris Shaders | Shader support compatible with Sodium |
| LambDynamicLights | Held torches and light-emitting items illuminate surroundings in real time |
| Shulker Box Tooltip | See shulker box contents by hovering in inventory |
| Sound Physics Remastered | Realistic reverb, attenuation, and sound absorption through blocks |
| Traveler's Titles | RPG-style title text when entering new biomes or dimensions |
| BetterF3 | Customizable debug screen replacement |
| Controlify | Full controller support with vibration, gyro, and button prompts |
| Mod Menu | In-game mod configuration browser |
Admin & Management
Server administration and stability tools for operators.
| Mod | Summary |
|---|---|
| Spark | Performance profiler and TPS monitor |
| GriefLogger | SQLite-backed player interaction logger for investigating griefing |
| Chunky | Pre-generate world chunks to reduce lag on first exploration |
| Connectivity | Fixes connection timeouts, login failures, and chunk loading issues |
| Neruina | Catches ticking entity crashes and removes the problem entity instead of crashing |
| Not Enough Crashes | Recovers from client crashes to the title screen with mod identification |
Performance
The optimization stack that keeps frame rates high and load times low.
| Mod | Summary |
|---|---|
| Sodium | Rendering engine replacement — massive FPS improvement |
| Lithium | General-purpose server and game logic optimizer |
| NoisiumForked | World generation performance optimizer |
| C2ME | Multithreaded chunk loading and generation |
| FerriteCore | Memory usage optimizer |
| ModernFix | Startup time and memory improvements |
| ImmediatelyFast | Immediate-mode rendering optimizations (HUD, text, entities) |
| Entity Culling | Skips rendering entities not visible to the player |
| Enhanced Block Entities | Converts block entity renderers to baked models for FPS gains |
| More Culling | Optimizes hidden block face culling for leaves and snow |
| Krypton | Networking stack optimization — better packet compression and handling |
| Clumps | Groups nearby XP orbs into a single entity to reduce lag |
| Debugify | Fixes vanilla Minecraft bugs |
This list highlights the major mods. The full pack includes additional libraries, APIs, and compatibility layers. See the complete mod list on GitHub.
Social & Community
Voice chat and social features that bring players together.